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Regardless, they’re always entertaining.įootball rules apply here too, with offsides, fouls and free kicks all represented in the game. These special moves can turn matches into spectacular, pyrotechnic affairs and can range from silly to hilariously ludicrous. These base elements extend to shooting and saving too, left and right being replaced by Shot/Chip Shot and Catch/Punch respectively. If they have, then it’s all down to RNG again. Using one of these will see either the challenger or challenged coming out on top if the other player hasn’t triggered one themselves. There’s a third choice here however: special moves. Choose different directions and the player in possession will run on by leaving the challenging player for dust.
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If both choose the same way the random number generator bumps up their base stats and the one with the higher number wins out.
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When players challenge each other they need to choose which direction they want to move between left or right. Control isn’t restricted to the player in possession of the ball you can trace paths for players not in possession to run as well to create space to pass into. It works extremely well, and you’ll be pinging passes around in next to no time at all. In these you use the stylus to draw paths for your players to run, tap other players to pass to them and tap on the goal to shoot.
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The football element itself takes the form of either a 5v5 match where the first team to score wins, or an 11v11 match where the team with the most goals scored at full time is declared victorious. Over the course of the adventure you’ll run around the various locations talking to other people, buying things from shops and engaging in random football battles it’s kind of your standard JRPG fare in that respect. You do have the option to turn it off though if you desire. The translation work has been well done, but the English voice acting is dreadful. While it’s nice enough to have a familiar structure to proceedings, it’s kind of jarring to see an influential player being commanding in one chapter only to have them downbeat and depressed the next. The chapters of Inazuma Eleven tend to follow the usual kids’ anime tropes of characters having a crisis of confidence as they go about their adventure, only to pull themselves together at just the right time to encourage the team to victory.
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Considering how much danger they put themselves in, it’s safe to say that Arion and his friends are rather obsessed with this football malarkey. What ensues is a time-hopping adventure where you find yourself in different time periods playing football with historical figures so your team improves and you can save the sport of football. They’re going to achieve this by playing football (fighting football with football to destroy football – sounds legit). The game follows the trials and tribulations of Arion Sherwind and Raimon Football Club as they battle people from the future who are trying to put an end to the game of football for… reasons. I had no idea what to expect from a sports RPG, but I’m happy to say I enjoyed this immensely.
![inazuma eleven go chrono stone photo locations inazuma eleven go chrono stone photo locations](https://static.wikia.nocookie.net/inazuma-eleven/images/4/48/Raimon_CS.png)
A sports RPG in where you level up your players, gain new abilities and items to strengthen your team and achieve victory. Inazuma Eleven GO: Chrono Stones Thunderflash (you can sod off if you think I’m typing that over and over) to me is a fully fleshed-out Blitzball game. At a certain point it was impossible to lose, but I played it to death. Although it was just a side game to the main event, Square-Enix included an extensive scouting network, alongside players that level, abilities to gain, and rewards from completing objectives. Blitzball was quite possibly the best thing about Final Fantasy X.